Run Packter Viewer
Packter Viewer requires a standard Windows environment and Microsoft XNA runtimes.
For compiling PACKTER source files, it also requires Visual C# 2008 and Microsoft XNA Game Studio 3.1.
The command line options for Packter Viewer are as follows. All options can be omitted.
/size Specify the size of flying objects, higher than 0 and less than 20. /softalk Specify the text reading software. /loadpackettarget Specify "ball" or "board" as the default model of flying objects /senderboardfile Specify the object file for the packet sender board. /senderboardtexture Specify the texture for the packet sender board. /senderboardscale Specify the scaling factor for the packet sender board. /receiverboardfile Specify the object file for the packet receiver board. /receiverboardtexture Specify the texture for the packet receiver board. /receiverboardscale Specify the scaling factor for the packet receiver board. /EnableSkyDome Specifi if use background [ config.txt : specify config file ]
The sample of the config file is availabe at: Here
The supported file format of the object file is Direct X Format.
Operating Packet Viewer
Packter Viewer accepts key input to control. The list of keys are as follows.
Arrow Keys Changing the point of view. S Key Pausing the screen. B Key Rolling back the time. F Key Rolling up the time. C Key Setting the time as the current time. T Key Sending traceback process. A Key Drawing a frying object randomly. O Key Drawing some flying objects randomly. R Key Rotating the point of view automatically.
Extension for Packter Viewer
To enhance the feature of Packter Viewer, placing following applications and/or files is availab.e.
Softalk Call softtalk/softtalkw.exe when receives PACKTERVOICE comamnd. See also Agent Configuration. packter01.png - packter10.png Customzie the textuer of flying objects. packter01.x - packter10.x Customize the model data of flying objects. If .x file is found, pacter01.png - packter10.png are ignored.
To play sound effect and/or BGM files, set wav files in the working directory.