Descrption

Run Packter Viewer

Packter Viewer requires a standard Windows environment and Microsoft XNA runtimes.

For compiling PACKTER source files, it also requires Visual C# 2008 and Microsoft XNA Game Studio 3.1.

The command line options for Packter Viewer are as follows. All options can be omitted.

/size
 Specify the size of flying objects, higher than 0 and less than 20.

/softalk
 Specify the text reading software.

/loadpackettarget
 Specify "ball" or "board" as the default model of flying objects

/senderboardfile
 Specify the object file for the packet sender board.

/senderboardtexture
 Specify the texture for the packet sender board. 

/senderboardscale
 Specify the scaling factor for the packet sender board.

/receiverboardfile
 Specify the object file for the packet receiver board.

/receiverboardtexture
 Specify the texture for the packet receiver board. 

/receiverboardscale
 Specify the scaling factor for the packet receiver board.

/EnableSkyDome
 Specifi if use background 

 [ config.txt : specify config file ]

The sample of the config file is availabe at: Here

The supported file format of the object file is Direct X Format.

Operating Packet Viewer

Packter Viewer accepts key input to control. The list of keys are as follows.

Arrow Keys
  Changing the point of view.

S Key
  Pausing the screen.

B Key
  Rolling back the time. 

F Key
  Rolling up the time.

C Key
  Setting the time as the current time.

T Key
  Sending traceback process.

A Key
  Drawing a frying object randomly.

O Key
  Drawing some flying objects randomly.

R Key
  Rotating the point of view automatically.

Extension for Packter Viewer

To enhance the feature of Packter Viewer, placing following applications and/or files is availab.e.

Softalk
  Call softtalk/softtalkw.exe when receives PACKTERVOICE comamnd. See also Agent Configuration.

packter01.png - packter10.png
  Customzie the textuer of flying objects.

packter01.x - packter10.x
  Customize the model data of flying objects.
  If .x file is found, pacter01.png - packter10.png are ignored.

To play sound effect and/or BGM files, set wav files in the working directory.